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Previous Patch Notes For Evolve

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Hello, Hunters!

If you want to look over our previous patch notes for Evolve, we have them collected here. The notes are sorted from newest to oldest, in descending order.

6/19/2015

List of fixes in the Hotfix Build:

  • General
    • Fixed an issue where Healing was causing an interrupt and thus not allowing the player to revive a player while being healed.


List of fixes in the Micropatch:

  • General
    • Fixed a bug where Kraken’s heavy attack had twice the range it should have.
  • Hunters
    • Abe
      • Tracking Dart duration reduced to 35 seconds (was 45)
  • Monsters
    • Wraith
      • Nebula Cloud
        • Replaced damage with duration when leveling - fixes heavy melee attack damage being multiplied.
        • Nebula Cloud specific melee attack damage now set per Monster stage.
        • Stage 1 - 45
        • Stage 2 - 59
        • Stage 3 - 77
    • Decoy
      • Lvl 2 damage reduced to 150% (was 175%)
      • Lvl 3 damage reduced to 200% (was 250%)
    • Armor
      • Increased Max Armor to 3000 (was 2500)
    • Health
      • Increased Stage 1 Health to 6500 (was 6000)
      • Increased Stage 2 Health to 10,000 (was 9500)
      • Increased Stage 3 Health to 13,500 (was 13,000)
  • Goliath
    • Charge
      • Lvl 1
        • Damage Radius increased to 2.7 (was 2.3)
        • Speed increased to 16 (was 14)
        • Damage increased to 332 (was 297)
      • Lvl 2
        • Damage Radius increased to 3.3 (was 3)
        • Speed increased to 17 (was 15)
        • Damage increased to 415 (was 385)
      • Lvl 3
        • Speed increased to 18 (was 16)
    • Flame Breath
      • Lvl 1
        • Range increased to 16.5 (was 15)
        • Direct damage per tick increased to 36 (was 33)
      • Lvl 2
        • Range increased to 21 (was 19)
        • Direct damage per tick increased to 45 (was 43)
    • Leap Attack
      • Lvl 1
        • Damage increased to 400 (was 355)
        • Radius increased to 5.3 (was 4.7)
      • Lvl 2
        • Damage increased to 500 (was 460)
        • Radius increased to 6.6 (was 6.1)
    • Rock Throw
      • Lvl 1
        • Direct damage increased to 265 (was 236.5)
        • Splash damage increased to 265 (was 236.5)
      • Lvl 2
        • Direct damage increased to 332 (was 307)
        • Splash damage increased to 332 (was 307)
  • Behemoth
    • Traversal
      • Reduced minimum energy to start to 20% (was 30)
      • Reduced harpoon drag power on the roll to 20% (was 25)

5/21/15

Hotfix

Monsters

  • Kraken
    • Kraken will now descend when hit with a tranq, dart, or harpoon even when using abilities
  • Behemoth
    • Fixed a crash when using Tongue Grab
    • Fixed a server crash when using Fissure

Hunters

  • General
    • Knockbacks and Tumbles
      • Added a cap to knockback velocity
      • Added a hard cap to how long you can be "locked down" and set it at .75 seconds.
      • After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity)
      • The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter
      • Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.
      • It should be far harder for the Monster to "juggle" the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.

Micropatch

Hunt Mode

  • Sudden Death forgiveness timer reduced to ten seconds (was fifteen)

Hunters

  • General
    • Fixed the Quick Reload Perk and Elite Wildlife Buff to reduce the time to reload rather than increase it :(
    • Jetpack fuel is no longer used when airborne and moving a direction but not thrusting (previously used 1.5% per second.) This fixes Hunters burning jetpack fuel while in a knockdown state.
    • Jetpack fuel recharges at 7% per second (was 7.5% per second.) Essentially takes ~1 second longer to fully recharge from empty to compensate so that Hunters cover the same amount of distance in the same amount of time.
  • Markov
    • Arc Mines damage increase to 550 from 500
  • Torvald
    • Mortar Cannon reload time increased from 4.5 seconds to 6 seconds
  • Val
    • Heal Burst recharge time reduced to 20 seconds from 22
    • Tranquilizer duration reduced to 8 seconds to 10 seconds
  • Slim
    • Leech Gun accuracy is now dynamic. Works at long range if you slow your fire rate.
    • Heal Burst effectiveness on incapped players increased to 302 health from 275
    • Heal Burst effectiveness on alive players increased to 220 health from 200
    • Heal Burst effectiveness on himself increased to 192 health from 175
  • Sunny
    • Mininuke
    • Increased proximity detonation radius to help vs airborne targets
    • Shield Drone
    • Hit points of the drone decreased by 40% (easier to destroy)
    • Jetpack Booster
    • Provides 50% less thrust boost on jetpack dodges

Monsters

  • All
    • Melee Stamina
  • Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds (was quicker before but varied per monster)
    • Armor Regeneration
    • Starts six seconds after damage taken (was 10). This helps make the armor regeneration perk more responsive.
  • Kraken
    • Reduced health at Stage 2 and 3
    • Stage 2 Health now 11500 was 12000
    • Stage 3 Health now 16000 was 17000
    • Lightning Strike
    • Moves at a constant speed (used to move faster on the far plane initially, then slow down)
  • Behemoth
    • Reduced the movement speed reduction when Harpooned while in a roll to 25%. Was 50%.
    • Stamina use during the roll has been reduced to 6% per second from 6.5% per second
    • Initial Stamina use when activating the roll has been reduced to 10% from 15%
  • Wraith
    • Reduced Warp Blast's Radius
    • Level 1 is now 6 meters from 6.5
    • Level 2 is 7.8 meters from 8.5
    • Level 3 is 10 meters from 11

Elite Wildlife

  • Armadon Bull
    • Health increased 33%
  • Blitzleopard
    • Health increased 25%
    • Speed increased 38%
  • Canyon Strider
    • Speed increased 38%
  • Cephaladon
    • Health increased 40%
  • Crowbill Sloth
    • Health increased 34%
  • Mammoth Bird
    • Health increased 70%
    • Speed increased 30%
  • Marsh Strider
    • Speed increased 38%
  • Megamouth
    • Health increased 34%
  • Nomad
    • Health increased 34%
  • Obsidian Grub
    • Health increased by 100%
  • Reaver
    • Health increased by 150%
    • Speed increased by 23%
  • Steamadon
    • Health increased by 150%
    • Speed increased by 15%
  • Tyrant
    • Health increased by 37%
  • Venomhound
    • Health increased by 190%
    • Speed increased by 15%

Elite Wildlife Buffs

  • Blitzleopard
    • Monster Climb Speed increased to 75% from 50%
  • Armadon Bull
    • Hunter and Monster damage reduction now 25% (was 35%)
  • Crowbill Sloth
    • Hunter and Monster damage bonus now 25% (was 35%)
  • Mammoth Bird
    • Monster Ability cooldown now 35% (was 50%)
    • Hunter Reload/Recharge bonus now includes electronic devices.
  • Megamouth
    • Monster Pounce damage bonus now 50% (was 100%)
    • Hunter class special cooldown reduction now 35% (was 50%)
  • Nomad
    • Hunter jetpack recharge bonus now 150% (was 200%)
    • Monster traversal stamina bonus now 50% (was 100%)
  • Tyrant
    • Monster duration reduced to 2 minutes (was 5)
    • Hunter duration reduced to 3 minutes (was 5)
    • Hunter health regeneration rate reduced by 20%

Character Perks

  • Damage Bonus (M & H)
    • Reduced to 5%, 7.5% and 10% (was 7.5, 10, 15)
  • Armor Regeneration (M)
    • Increased to 50%, 75%, 100% (was 25, 38, 50)
  • Cooldown Reduction (M)
    • Decreased to 10%, 15%, and 20% (was 15, 23,30)
  • Movement Speed (M & H)
    • Increased to 15%, 20% and 25% (was 10, 15, 20)
  • Stamina Bonus (M)
    • Reduced to 20%, 30%, 40% (was 25, 35, 50)
  • Climb Speed (M)
    • Increased to 50% (was 30)
  • Reload Speed (H)
    • Decreased to 15%, 20%, 25% (was 15, 2, 30)
  • Jump Height (H)
    • Increased to 300% (was 200)
  • Mastery Adjustments
    • Reduced the requirements for the following masteries
  • Skilled Tongue Grab
    • Grab 10 creatures with tongue grab
  • Skilled Shrapnel Grenade
    • Allow 160 Bonus Damage (from weak spots)
  • Skilled Rock Wall
    • Deal 5500 damage with the wall
  • Skilled Fissure
    • Deal 13000 damage
  • Skilled Leech Gun
    • Do 20000 Damage
  • Expert Spore Cloud Launcher
    • Keep the Monster in smoke for 5 seconds (20 times)
  • Expert Shield Drone
    • Shield 19000 total damage
  • Expert Tongue Grab
    • Grab Hunters 25 times
  • Expert Lava Bomb
    • Hit multiple creatures 20 times
  • Expert Healing Drone
    • Revive 10 teammates with a Healing Drone
  • Elite Shield Drone
    • Shield 2000 damage in a single round 20 times
  • Elite Healing Drone
    • Heal 20 teammates from 80 meters away
  • Elite Tongue Grab
    • Grab Hunters in mid-air 30 times
  • Elite Fissure
    • Deal damage to multiple Hunters 30 times
  • Elite Spore Cloud Launcher
    • Smoke Revive 10 teammates
  • Increased the requirements for the following masteries
    • Expert Rock Wall
      • Trap a creature between the wall and you 60 times
    • Elite Stasis Gun
      • Enable the team to do 110000 damage while the monster is slowed
    • Elite Lava Bomb
      • Hit multiple Hunters 100 times
    • Award Adjustments
      • Tuned requirements for more consistent XP awarded between characters
    • Hyde increased requirements for RPS Beast
      • 520 damage
    • Hyde increased requirements for Noxious
      • 525 damage
    • Griffin decreased requirements for Close Quarters
      • 630 damage
    • Val decreased requirements for Quick Fix
      • 2000 health
    • Torvald increased requirements for Obliterated
      • 1800 damage
    • Torvald increased requirements for A Thousand Cuts
      • 5 hits
    • Crow increased requirements for Stop Motion
      • Slow for 12 seconds
    • Sunny increased requirements for Power Aid
      • Boost for 24 seconds

Micropatch (Consoles Only)

Monster

  • Kraken
    • Max Glide Speed while Tranqed or in Stasis reduced to 8 from 9
    • Gravity while Tranqed increased to 7 from 6
    • Gravity while in Stasis increased to 8 from 7
    • The speed in which Kraken is pulled towards Griffin while Harpooned has been has been increased to 12 from 10
    • The speed in which Kraken is pulled towards Harpoon traps has been increase to 1.5 from 1. (This stacks so four traps would pull Kraken towards them at a rate of 6)

5/12/2015

General

  • General Fixes for AI map traversal

Monsters

  • Kraken
    • Kraken will now descend when hit with a tranq, dart, or harpoon even when using abilities
  • Behemoth
    • More fixes to holes in Rock Wall
    • Fixed a crash when using Tongue Grab
    • Fixed a server crash when using Fissure

Hunter

  • General
    • Knockbacks and Tumbles
    • Added a cap to knockback velocity
    • Added a hard cap to how long you can be "locked down" and set it at .75 seconds.
    • After this time is up the player will regain the ability to jetpack, use abilities and shoot though they still may affected by any momentum caused by the initial knockback or tumble. (Hint: Jetpack Dodging will correct the momentum velocity)
    • The player will regain full control when the knockback velocity matches or is less than the base speed of the Hunter
    • Changed the way in which momentum and velocity is applied to the Hunters when a knockback or tumble is applied.
    • It should be far harder for the Monster to "juggle" the player as the direction is now not the same direction that the attack came from but is now calculated by the direction of the attack and the direction the Hunter is moving.
  • Cabot
    • Fixed Damage Amps Aim Assist functionality

PC:

  • Sunny can no longer stack shield drones
  • Behemoth should no longer be able to chain melee attacks by alternating between rolling and attacking
  • Kraken Banshee Mines have been adjusted as follows:
    • Added an arming time of 1 second, they can still home in on a hunter but take at least 1 second before they can explode
    • Changed the invulnerable time to .3 seconds
    • Weapons can no longer damage mines when invulnerable

4/30/15

New Maps

  • Broken Hill mine and Broken Hill Foundry are now available on PS4 and PC. 

Hunters

  • Hyde
    • Toxic Grenade
      • Removed slow effect from Hunters 
  • Parnell
    • Multifire Rocket Launcher
      • 200% more accurate for long range destruction!
  • Torvald
    • Shrapnel Grenades
      • Increased proximity detonation radius to help vs airborne targets
  • Val
    • Heal Burst
      • Increased self heal by 50%
  • Slim
    • Spore Cloud Launcher
      • Radius decreased 20% (this does not change the visual effect however)
  • Sunny
    • Mini-nuke
      • Increased proximity detonation radius to help vs airborne targets
    • Shield Drone
      • Hit points of the drone decreased by 40% 
    • Jetpack Booster
      • Provides 50% less thrust boost on jetpack dodges

Monsters

  • Melee Stamina
    • Goliath, Kraken and Wraith melee stamina auto fill time now set to 3 seconds 
  • Armor Regeneration
    • Starts six seconds after damage taken. This helps make the armor regeneration perk more responsive.
  • Kraken
    • Lightning Strike
      • Moves at a constant speed.

Character Perks

  • Damage Bonus 
    • Reduced to 5%, 7.5% and 10% 
  • Armor Regeneration 
    • Increased to 50%, 75%, 100% 
  • Cooldown Reduction 
    • Decreased to 10%, 15%, and 20% 
  • Movement Speed 
    • Increased to 15%, 20% and 25% 
  • Stamina Bonus 
    • Reduced to 20%, 30%, 40% 
  • Climb Speed 
    • Increased to 50% 
  • Reload Speed 
    • Decreased to 15%, 20%, 25% 
  • Jump Height 
    • Increased to 300% 

Elite Wildlife Buffs

  • Armadon Bull
    • Hunter and Monster damage reduction now 25% 
  • Crowbill Sloth
    • Hunter and Monster damage bonus now 25% 
  • Mammoth Bird
    • Monster Ability cooldown now 35% 
  • Megamouth
    • Monster Pounce damage bonus now 50% 
    • Hunter class special cooldown reduction now 35% 
  • Nomad
    • Hunter jetpack recharge bonus now 150% 
    • Monster traversal stamina bonus now 50%
  • Tyrant
    • Monster duration reduced to 2 minutes 
    • Hunter duration reduced to 3 minutes 
    • Hunter health regeneration rate reduced by 20%

Elite Wildlife

  • Armadon Bull
    • Health increased 33%
  • Blitzleopard
    • Health increased 25%
    • Speed increased 38%
  • Canyon Strider
    • Speed increased 38%
  • Cephaladon
    • Health increased 40%
  • Crowbill Sloth
    • Health increased 34%
  • Mammoth Bird
    • Health increased 70%
    • Speed increased 30%
  • Marsh Strider
    • Speed increased 38%
  • Megamouth
    • Health increased 34%
  • Nomad
    • Health increased 34%
  • Obsidian Grub
    • Health increased by 100%
  • Reaver
    • Health increased by 150%
    • Speed increased by 23%
  • Steamadon
    • Health increased by 150%
    • Speed increased by 15%
  • Tyrant
    • Health increased by 37%
  • Venomhound
    • Health increased by 190%
    • Speed increased by 15%

Award Adjustments

Tuned requirements for more consistent XP awarded between characters

  • Hyde increased requirements for RPS Beast
    • 420 to 520 damage
  • Hyde increased requirements for Noxious
    • 425 to 525 damage
  • Griffin decreased requirements for Close Quarters
    • 670 to 630 damage
  • Val decreased requirements for Quick Fix
    • 2500 to 2000 health
  • Torvald increased requirements for Obliterated
    • 1100 to 1800 damage
  • Torvald increased requirements for A Thousand Cuts
    • 4 to 5 hits
  • Crow increased requirements for Stop Motion
    • from 10 seconds to slow for 12 seconds
  • Sunny increased requirements for Power Aid
    • from 6 seconds to boost for 24 seconds

Mastery Adjustments

Reduced the requirements for the following masteries

  • Skilled Tongue Grab
    • Grab 10 creatures with tongue grab
  • Skilled Shrapnel Grenade
    • Allow 160 Bonus Damage (from weak spots)
  • Skilled Rock Wall
    • Deal 5500 damage with the wall
  • Skilled Fissure
    • Deal 13000 damage
  • Skilled Jetpack Boost
    • Boost Jetpacks for 60 second
  • Skilled Leech Gun
    • Do 20000 Damage
  • Expert Spore Cloud Launcher
    • Keep the Monster in smoke for 5 seconds (20 times)
  • Expert Shield Drone
    • Shield 19000 total damage
  • Expert Jetpack Boost
    • Boost Jetpacks in combat for 50 seconds
  • Expert Tongue Grab
    • Grab Hunters 25 times
  • Expert Lava Bomb
    • Hit multiple creatures 20 times
  • Expert Healing Drone
    • Revive 10 teammates with a Healing Drone
  • Elite Shield Drone
    • Shield 2000 damage in a single round 20 times
  • Elite Healing Drone
    • Heal 20 teammates from 80 meters away
  • Elite Tongue Grab
    • Grab Hunters in mid-air 30 times
  • Elite Fissure
    • Deal damage to multiple Hunters 30 times
  • Elite Spore Cloud Launcher
    • Smoke Revive 10 teammates

Increased the requirements for the following masteries

  • Expert Rock Wall
    • Trap a creature between the wall and you 60 times
  • Expert Leech Gun
    • Generate 100 heal bursts (when 50% or more of the heal burst cooldown charge was generated with the leeching gun
  • Elite Stasis Gun
    • Enable the team to do 110000 damage while the monster is slowed
  • Elite Lava Bomb
    • Hit multiple Hunters 100 times

4/17/2015

General

  • Implemented additional security measures and fixes
  • AI Hunters/Monsters will now randomize more effectively 
  • Assault
    • Fix to hit effects not appearing on personal shields
  • Trapper
    • The Trappers Dome will now come down after a small amount of time if the Trapper is not in the Dome
  • Behemoth
    • Fixed an issue with Badge unlocks occurring before the goal was met
    • Fixed an issue where AI Behemoth Tongue Grab was not grabbing
  • Goliath
    • Fixed an issue where players could use another ability while performing a Leap Smash
    • Fixed an issue where breakable objects would stop momentum when Goliath collided with them
    • Fixed an issue with Rock Throw damage and splash damage being applied more than once

Balance

  • Nest Mode
    • Increased Minion Health
  • Defend Mode
    • Increased Minion Health
    • The Monster now starts with Full Armor
    • Reduced the damage Kraken's Lightning Strike can do to Generators

Micro Patch (all Platforms)

  • Goliath
    • Traversal Stamina
      • Fully recharges 2 seconds slower when in combat
  • Kraken
    • Lightning Strike
      • Travels 1.5 meters per second slower
  • Wraith
    • Traversal Stamina
      • Fully recharges 2 seconds faster when in combat
  • Behemoth
    • Stomach Weak Spot
      • Reduced size dramatically
    • Melee Stamina
      • Takes longer to recharge heavy hit when not constantly melee attacking. Light hits will be used for a period of four seconds.
    • Traversal Stamina
      • Added a one second delay before traversal stamina begins to recharge after use
      • Entering the ball takes 5% more stamina
    • Roll
      • Reduced Hunter knock back
      • Reduced roll damage
      • Roll speed is slowed less by stasis effects
    • Armor
      • Max armor increased by two bars
      • Armor regeneration rate increased slightly
      • 25% more armor earned per meat
    • Health
      • Stage 2 health increased by 5%
      • Stage 3 health increased by 8%
    • Rock Wall
      • Rock Wall is much less likely to have holes in it when spawned directly under a Hunter.
      • Rock wall is initiated 46% sooner
      • Level 1 wall width increased by 50%
      • Level 2 wall width increased by 25%
      • Level 3 wall width increased by 12.5%
    • Fissure
      • Can now be aimed until the Fissure effects are triggered
    • Tongue Grab
      • Reduced diameter of the world collision
      • Increased start radius
      • Decreased end radius
      • Reduced pause by 50% after successful grab
      • Sped up tongue latch and pull back animations by 25%
  • Hyde
    • Toxic Grenade
      • Proximity detonation radius increased from 5 to 8 meters radius to help vs a flying target.
  • Torvald
    • Autofire Shotgun
      • Damage reduced by 10%
      • Reload increased by .25 seconds
    • Mortar Cannon
      • Damage reduced by 10%
  • Abe
    • Tracking Dart Pistol
      • Zeroed out rotation spread modifier when zoomed in
  • Val
    • Tranquilizer Gun
      • Zeroed out base rotation spread modifier
  • Slim
    • Leech Gun
      • Damage reduced 30%
    • Spore Cloud Launcher
      • Increased proximity detonation radius for use against air targets
  • Bucket
    • Sentry Guns
      • Increased range by 10%
  • Sunny
    • Mininuke Grenade Launcher
      • Damage reduced 25%

3/24/2015

ALL MONSTERS

  • All monsters can see recent damage on their health bar to help make burst damage visible

KRAKEN

  • VORTEX:
    • Cooldown increased by one second.
    • Reduced knockback magnitude.
  • TRANQ DARTS, STASIS GRENADES AND HARPOONS
    • Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
    • Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
  • AFTERSHOCK
    • Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

WRAITH

  • WARP
    • Speed reduced 25%
  • SUPERNOVA
    • Duration decreased by 50%
  • DECOY
    • Wraith becomes visible for half a second when shot while cloaked.
    • Increased cooldown time by 2 seconds.
  • WARP BLAST
    • Speed reduced by 40%
    • Range no longer levels up.
    • Radius levels up now.
    • Max travel distance set to 30 meters for all levels.
    • Damage increased by 10%

MARKOV

  • ARC MINE
    • Damage reduced by 20%
    • Fixed a bug where damage extended past the trigger radius.
    • Health reduced by 75%
    • Arm time increased by one second.

HYDE

  • TOXIC GRENADE
    • DPS increased by 50%
    • Added proximity detonation (works vs airborne Kraken now)
    • Reduced fire rate
    • Reduced lifetime by 15%
  • MINIGUN
    • Accuracy increased by 25%
    • Damage increased by 20%

PARNELL

  • MULTIFIRE ROCKET LAUNCHER
    • Has better accuracy while jumping and jetpacking 

MAGGIE

  • HARPOON TRAPS
    • Arm time increased by one second.

GRIFFIN

  • SOUND SPIKE
    • Now detect stealthing monsters within a 15 meter radius.
    • Radius increased from 50 to 60 meters.

BUCKET

  • GUIDED MISSILE LAUNCHER
    • Damage increased 11%

CABOT

  • RAIL CANNON
    • Damage reduced by 30%
    • Reload time increased by 25%

VAL

  • MEDGUN
    • Heals 20% faster
    • Consumes ammo 2.5x faster.
  • TRANQ
    • Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

CAIRA

  • ACCELERATION FIELD
    • Cooldown increased by 15 seconds.

2/6/2015

Evolve has a day-one patch that will be available for download when the game launches on February 10, 2015. 

The exact size for this download varies depending on your system, but it comes in around 2 GB and will improve your Evolve experience in the following ways: 

  • Balancing tweaks to both the Hunters and Monsters
  • Game and level-loading optimizations
  • Connectivity to the Hunters Quest mobile app
  • General bug fixes
  • New Elite skins for both Hunters and Monsters

For more information about the day-one patch and what it contains, please check out the Evolve blog.

Have more questions? Submit a request

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