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Evolve Patch Notes: 8/11/2105

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Hello, Hunters! 

We're back with a brand new batch of content, complete with new maps and a new character. 

Check out all the details below:

All Platforms:

Features

  • New Hunter, "Jack"
  • New Arena Mode Map Murder Pits
  • Improved skill based matchmaking based on ranking
  • New medals and badges
  • Support for simplified Chinese text

Multiplayer

  • General
    • Fixed an issue where a party of four will connect to another player but then quickly get disconnected from that player and enter the hosting state when searching with a party
    • Fix for when a player loses functionality after accepting an invite from the host who is exiting the lobby
    • Fixed an issue where the player fell out of the world when joining a game late
    • Fix for players being stuck in a dead lobby indefinitely if a player hot joins into a party of 4 that is in matchmaking
  • XBox One
    • Improvements to XBox One matchmaking search times by ensuring that sessions with five players are not including in the matchmaking pool
    • Fixed an issue where the player would be placed in a non functional lobby when attempting to enter Multiplayer after exiting Multiplayer during the "Enabling Multiplayer Parties" event on the main menu.
    • Fixed an issue where one user was pulled from the party and connected to a lone player after the party quit out of a previous game when searching with a party of 4
  • PS4
    • Two players with strict NATs should now be able to matchmake

General

  • Audio/VO
    • Fixed an issue where drop ship conversations would play their lines out of order for some players
    • Fix for an issue where guns in third person would play the distance version of their sound even when at close range
    • Fix for monsters sometimes hearing the hunter’s dropship conversation
  • Crashes
    • Fix for rare crash relating to monster animations
    • PC: Fix for rare crash relating to multithreading on specific hardware set ups
    • Fixed a rare crash when a player cancelled their search
    • Fixed a crash relating to when Sunny bot used her jetpack booster
    • Fixed a rare crash for the client after leaving the match during gameplay and matchmaking back into the same game as Sunny
    • Fix for a rare crash for clients who join and in progress match as Slim
    • Fix for rare crash for when a 6th player attempts to join a lobby after the role for Observer has been selected by another player
    • Fix for players encountering an indefinite black screen or crash after signing out on the custom arena loading screen then attempting to start a solo match
    • Improvements to pre-round asset loading and memory usage, which address several graphic corrupts and rare crashes
    • Fixed a rare crash when exiting multiplayer
    • XBox One: fix for crash when suspending partway through the loading screen after selecting either Hunter or Monster role in Solo modes
    • XBox One: Fix to address memory leaks that caused crashes/kicking the player back to the dashboard (which happened frequently in playing multiple matches, particularly in Broken Hill Foundry)
  • UI
    • Fixed an issue where the perk selection menu and all HUD elements will disappear when the user attempts to evolve to Stage 2 as the Monster if the player first played an Arena mode match and then went into a different mode
    • Solo Mode - fix for Markov’s Arc Mines and Assault Rifle text/graphics are mismatched in the Player Progression screen Post Round.
    • Items in the main menu newsfeed should now appear faster
  • Graphical
    • PC: The game no longer minimizes when alt-tabbing while running in Windowed (Fullscreen) mode
    • Monsters have their glow back on character selection screen
    • Fix for certain in game decals not showing up correctly (like puddles)
    • Improvements to some plants’ LOD
  • Gameplay
    • Disabled hot swapping when round ends
    • Potential fix for bodies falling through the ground and out of the world
    • XBox One: fixed an issue where the game failed to pause when pressing the Xbox Home button
    • Jetpack improvements
      • New code ensures consistent dodge distances and maximum dodge speeds.
      • Jetpacks can now initiate a slow climb when completely out of fuel.
      • Out of fuel slow climbs are more responsive when hitting the side of an obstacle while airborne.
      • Fixed a bug that was causing the jetpack to turn off after dodging sometimes which allowed the jetpack dodge velocity to carry on long after it should have
    • Mobile Arena
      • Fully deploys in 1 second (was 5)
    • Evacuation
      • XBox One: Fixed an issue where intro and outro videos fail to play for all but one user when progressing through a Multiplayer Evacuation campaign.
    • Arena Mode
      • Added a round time limit option in the extras menu for Arena mode
      • Fix an issue where the title would hitch when transitioning to the post round screen of an Arena match where the battle has finished via a draw.
    • Observer Mode
      • Fixed an issue where players were unable to view idle player's gamercards when being an observer and opening the Player Options
      • Resized, moved and made the mini-map more transparent to make it less obtrusive
      • Now displays UI for critical gameplay moments such as
        • When the monster is trapped in a mobile arena
        • When the monster escapes a mobile arena
        • Icons next to hunters when they’re pounced or grappled
        • A message indicating when the hunters have spotted the monster for the first time
        • Louder SFX for when the monster’s armor is destroyed 
        • Monster abilities and Pre-Round Perks can now be toggled on/off using LT/RT on controller or "A"/"S" keys on keyboard
        • A Minimal HUD UI has been added, can be toggled through the options
        • Improved the Survival Odds algorithm to be more accurate. Also now takes other in game factors into account, such as perks and the health of the relay if in Hunt
        • Fixed issue where the cursor highlighting the different players will only move down the list, even when the left thumbstick is tapped up
        • Fix for the Observer's camera changing to a different character when the Host hotswaps to another Hunter during gameplay globally
        • Timer for current round time added, displays every 20 seconds where the survival odds are shown

Maps

  • Fixes for exploitable areas that hunters could access and/or drop deployable objects that hunters could not reach.
    • Armory
    • Aviary
    • Broken Hill Foundry
    • Broken Hill Mines
    • Distillery
    • Refueling Tower
    • Weather Control
    • Wraith Trap
  • Adjustments to Distillery to stop the Kraken from becoming stuck in the mountain geo when in combat with the Crowbill Sloth.

Hunters (all)

  • Fixes to prevent hunters cancelling tumbles and knockbacks by jumping
  • Fixes for hunters playing the get up animation twice when being revived through Caira’s healing grenades 
  • Bots
    • Improvements to hunters bots in Defend mode.
  • Markov
    • Lightning Gun
    • Delay before recharge when fully running out of ammo decreased to 1 second (was 3)
    • Beam acquire lock angle increased to 18 degrees (was 15)
    • Beam maintain lock angle increased to 28 degrees (was 25)
  • Torvald
    • Bots
      • Fixes to Torvald bot not using his mortar cannon without hotswapping first
    • Shrapnel Grenades
      • Weak Spot duration increased to 15 seconds (was 10)
    • Mortar Cannon
      • Increased projectile gravity to 13 (was 10)
  • Lennox
    • Fixed issue where Plasma Lance combo did not reset when taking damage after hotswaping to Lennox
    • Corrected post round performance recap text 
    • Fix for the icon shown in the event log for the "Lennox landed 4x combo," it was previously showing a red circle instead of the plasma lance 
    • Fix for Lennox’s autocannon sounding differently between first and third person
    • Fix for reverb effect seeming excessive on Lennox's cannon when it is fired in an interior location with echo effects
    • Autocannon now displays the correct mastery
    • Bots
      • Fixed an issue where Thunder Strike leap would stop halfway through prematurely hit the ground during smash
    • Thunder Strike
      • Recharge time increased to 18 seconds (was 15)
    • Autocannon
      • Reload time increased to 4 seconds (was 3)
  • Val
    • Fix for an issue where players would have the gameplay area turn black when searching into a match in progress as Val in the Fusion Plant 
    • Medgun
      •  Delay before recharge when fully running out of ammo decreased to 1 second (was 3)
  • Slim
    • Fix for Slim's heal burst reticle animation staying on screen the player switches while it's up 
    • Fix for Slim's Spore Cloud Expert mastery being gained for other players who are not using Slim 
    • Fix for exploit that caused his heal burst cooldown to be much shorter than intended
    • Bots
      • Updates to how bot hunters revive downed hunters when Slim has his healing drone out. AI hunters now stop pathing to revive an incapped hunter if the incapped has a healing drone. If the AI hunter is already reviving the incapped when the incapped gets a healing drone on them they will continue reviving the incapped because it will get them up sooner than the drone would be able to.
      • Slim bot will no longer send out his healing drone when everyone has full health and the drone isn’t useful
    • Spore Cloud Launcher
      • Spore duration reduced to 5 seconds (was 10)
  • Griffin
    • Bots
      • Bot Griffin will now use his harpoon gun in Arena mode
    • Harpoon Gun
      • Reload time increased to 3.5 seconds (was 2.75)
  • Maggie
    • Harpoon Traps
      • Reload time increased to 3.25 seconds (was 2.5)
  • Crow
    • Bots
      • Improvements to Crow’s stasis gun uses so he will use it in more situations
  • Hank
    • Bots
      • Hank will no longer use his Orbital Barrage unless he can see his target
    • Shield Projector
      • Delay before recharge when not running fully out of ammo increased to 1.5 seconds (was 1)
      • Delay before recharge when fully running out of ammo decreased to 1.5 seconds (was 2)
      • Damage absorbed per ammo reduced to 6.75 (was 8)
  • Bucket
    • Guided Missile Launcher
      • Clip size increased to 5 missiles (was 4)
      • Fire rate increased to 80 rounds per minute (was 60)
      • Missile turn speed increased to 8 (was 5)
      • Missile speed increased to 35 meters per second (was 30)
      • Reload duration reduced to 2.8 seconds (was 4.18)
    • Sentry Guns
      • Toss distance increased to 10 meters (was 8)
      • Engage range increased to 25 meters (was 20)
      • Disengage range increased to 30 meters (was 25)
      • Horizontal bullet spread decreased to 15 (was 20)
      • Vertical bullet spread decreased to 16 (was 20)
      • Bullet damage reduced to 18 (was 20)
    • UAV
      • UAV launch time reduced to 1 second (was 1.5)
      • UAV is easier to control
  • Cabot
    • Damage Amplifier
      • Capacity reduced to amp 700 damage (was 1000)
      • Delay before recharge when not running fully out of ammo increased to 1.5 seconds (was 1)
      • Delay before recharge when fully running out of ammo decreased to 1.5 seconds (was 3)
  • Sunny
    • Bots
      • Sunny bot will no longer shoot other Hunters with Grenade Launcher after engaging the Wraith's Decoy in combat
      • Improvements to Sunny bot’s prioritization using her jetpack booster during Arena mode to make it more useful
      • Adjustments to Sunny bot’s use jet back booster so that she will not target invisible hunters
      • Fix for Sunny bot using her jetpack too frequently and rarely attacking the monster
    • ● Jetpack Booster
      • Range increased to 45 meters (was 40)
    • ● Shield Drone
      • Range increased to 45 meters (was 40)
    • ● Mininuke Grenade Launcher
      • Projectile speed increased to 80 meters per second (was 40)
      • Removed explosion delay (was 0.1 seconds)
      • Reduced damage to 190 (was 200)
      • Reduced fire offset angle to 1 degree (was 3)

 

Monsters (all)

  • General
    • Fixed a bug where monsters could move very quickly after melee combat
  • Carrion Birds adjustments
    • The first 2 meals are always free (was 1)
    • After spawning birds, there is a 20 second cooldown before spawn chance starts to increase (was 2)
    • Spawn chance will hit 100% in 7 meals (was 8)
  • Damage pass
    • Damage values have been adjusted across all Abilities. Level 1’s are more powerful and level 3’s have been reduced in power.
  • Variable armor pass
    • Armor values now vary per Monster stage.
      • Stage 1 Armor values typically reduced by 1000.
      • Stage 2 Armor values typically remain the same.
      • Stage 3 Armor values typically increased by 1000.
  • Unified Melee Damage Pass
    • All monsters get previous Stage 2 melee damage values for all Stages.
  • Bots
    • Improvements to monster bots behavior in Defend mode.
    • Fix for rare pathing issue where monsters and minions would stand in place
  • Minions
    • Bots
      • Improvements to minion bots interactions with wildlife
  • Goliath
    • Fixed issue where Goliath is able to jump farther than normal and will sometimes hang in the air for a long time
    • Fixed an issue where Stage 2 Goliath appeared in the full damage state when undamaged when the Carnivore skin was equipped
    • Fix an issue where Goliath's leap smash would get stuck in terrain causing it to not deal any damage
    • Traversal Stamina recharge outside of combat takes three seconds longer
    • Traversal Stamina recharge time in combat takes two seconds longer
  • Kraken
    • Fix for Kraken being able to traverse greater distances by colliding into geometry when attempting to jump while falling
    • Fix for Kraken sometimes using two traversal energy when using a single traversal
    • Reduced the angle at which Kraken could break harpoons in the air from 120 degree to 90 degrees
    • Traversal Stamina recharge time outside of combat now recharges while in the air
    • Traversal Stamina recharge time in combat takes two seconds longer
    • Kraken gravity outside of combat reduced to 2 seconds (was 4)
  • Wraith
    • Fix for abduct dealing two instances of damage at certain angles
    • Fix an issue where Wraith could use a traversal while targeting a hunter and have it double the teleport distance
  • Behemoth
    • Fix for Lvl1 and Lvl 2 Lava bomb fire pools dealing Lvl 3 damage
    • Fix for Behemoth using Rockwall to push himself out of a Mobile Arena during gameplay
    • Fix for players sometimes influencing the direction of a Rocky Tongue grab with their own velocity 
    • Roll adjustments
      • Increased damage caused by the Roll to 190 (was 25, 50, 75)
      • Increased knockdown magnitude to 18 (was 12)

Wildlife

  • Fixed rare issue where Megamouth would remain in idle state after being shot
  • Fix for wildlife failing to spawn correctly, creating a situation in which there is not enough food for the monster to fully armor up or reach stage 3
  • Perks
  • Increased Capacity adjustments (Hunter)
    • Two Star reduced to 32% (was 35%)
    • Three Star reduced to 40% (was 50%)
  • Stamina Perk (Monster)
    • One star decreased to 10% (was 20)
    • Two star decreased to 20% (was 30)
    • Three star decreased to 30% (was 40)
  • Buffs
    • Armadon Bull
      • (M&H) Damage Reduction bonus decreased to 15% (was 25)
    • Basking Cephaladon
      • (M) Feed Speed bonus reduced to 80% (was 100)
    • Canyon Strider
      • (M&H) Movement Speed bonus reduced to 30% (was 35)
    • Crowbill Sloth
      • (M&H) Damage Increase bonus reduced to 15% (was 25)
    • Mammoth Bird
      • (M) Cooldown bonus decreased to 30% (was 35)
      • (H) Reload and Equip bonus decreased to 40% (was 50)
    • Marsh Strider
      • (M&H) Movement Speed bonus reduced to 30% (was 35)
    • Megamouth
      • (H) Class Special recharge bonus reduced to 30% (was 35)
    • Nomad
      • (M) Traversal Recharge bonus reduced to 40% (was 50)
      • (H) Jetpack Recharge bonus reduced to 100% (was 150)
    • Obsidian Grub
      • (H) Capacity Increase boost reduced to 60% (was 75)
    • Steamadon
      • (M&H) Slow duration reduced to 3 seconds (was 4)
    • Venomhound
      • (M&H) Poison damage per second reduced to 20 (was 30)

Security

  • mprovements to anti-cheating measures

Console Only updates (now matches previous PC hotfix/micropatches)

  • Hunters (all)
    • Resurrecting a hunter is no longer interrupted by healing (such as Caira’s healing grenades or the health regen perk)
  • Abe
    • Tracking dart duration is now 38 seconds (was 45)
  • Parnell
    • Super Soldier - Fixed compounding damage multipliers affecting life loss
  • Monsters (all)
    • General
      • Monster stage up delay time now 9 seconds (was 11)
    • Wraith
      • Increased Max Armor to 3000 at stage 1(was 2500) 
      • Health Increased 
        • Stage 1 Health now 6500 (was 6000) 
        • Stage 2 Health now 10,000 (was 9500) 
        • Stage 3 Health to 13,500 (was 13,000) 
      • Out of combat traversal recharge time now 23 seconds (was 27)
    • Behemoth
      • Reduced minimum energy to start to 20% (was 30) 
      • Reduced harpoon drag power on the roll to 20% (was 25)
  • Perks
    • Fixed Quick Reload perks to work correctly with Mobile Aren
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