[PC] Update 12/7/12: Patch Notes

BY 2K David



PC Update for December 7, 2012
  • Slingshot DLC will no longer cause the game to think pre-existing saves are corrupt.  All previous saves should now work properly.
PC Update for November 8, 2012
  • Abductor roof visibility problems resolved 
  • Interception game hang issues resolved:
    • If two interceptors are sent after UFO
    • If Skyranger is returning from combat after an Interceptor was already deployed
  • SHIV inaccessible issues resolved 
  • AI Alien Activity Hang resolution 
  • Multiplayer connectivity optimization 

Other Fixes
  • TempleShip optimization: All Soldiers properly spawn when restarting the mission after clearing the second room of TempleShip 
  • Snapshot penalty should no longer apply when Overwatching without first moving. 
  • Easy Difficulty is now easier.
  • Rookie HP issue is now resolved.
PC Update for October 11, 2012:
  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.
Subscribe to this page for the latest updates on XCOM: Enemy Unknown