Winter Update Patch Notes

BY 2K Mike



Attention, future world leaders!

We've just launched a major update ( for Civilization: Beyond Earth. This update has two major purposes: Further balance updates and improvements to the game, and laying the groundwork for integration with Sid Meier’s Starships.

Your Steam client should automatically grab the update - if not, try restarting Steam. 

You can read a fully-detailed summary of this update over on the Civilization blog.

Here is the full list of what this update provides, broken down by category. 


  • Added support for Simplified Chinese


  • General cost pass on all Wonders
  • Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
  • Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
  • Mass Driver - Gives +1 city strike range and +25% city strike damage
  • Gene Vault - Gives free worker to new cities
  • Ectogenesis Pod - Gives 1 Food per 4 pop in its city
  • Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
  • Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
  • Cynosure - Gain +1 Science for every 3 population in its city
  • Ansible - Affinity XP is gained 25% faster
  • Stellar Codex - +8 Orbital Coverage range
  • Master Control - Free Maintenance and +1 Movement for Workers
  • Precog Project - Military Units can achieve two additional levels of Veterancy
  • Human Hive - City immune to Covert Operations
  • Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
  • Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
  • Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
  • New Terran Myth - +2 Culture from Trade Routes
  • Markov Eclipse - Military Units attack at full strength even when damaged
  • Promethean - City no longer produces Unhealth
  • Nanothermite - All air, ranged, and city bombard attacks 25% stronger
  • Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
  • Xenonova - Penalties due to Unhealth reduced by 50%
  • Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
  • Armasail - City suffers 50% less damage from ranged attacks
  • Deep Memory - +1 Culture for every 3 Population in every City
  • Tectonic Anvil - +5 Production from Canyons
  • Crawler - +25% Production for buildings and wonders
  • Daedelus Ladder - All City Yields +10%
  • Resurrection Device - Benefits from positive Health effects increased by 50%

General Balance:

  • Domination victory is now won by controlling all original player capitals including your own.
  • Veterancy Promotions: All combat boost promotions add +10% strength
  • Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
  • Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
  • Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue
  • City Intrigue decreases faster when an Agent is present
  • Virtues: Settler Clans virtue now gives +1 population in new cities
  • Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
  • Trade Routes: Added option to auto-renew Trade Routes
  • Covert Ops: Lowered intrigue level required for affinity covert ops
  • Friendly aliens no longer prevent city citizens from working plots


  • Added tech filters for Units and Orbital categories
  • Victory progress tooltips show explicit status of quest objectives
  • Re-enabling yield for canyon plots (2 production, not improvable)
  • Added "Incoming Transmission" on main menu for in-game messaging


  • Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
  • Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
  • Fixed an issue where non-Harmony AI players were not clearing Miasma properly
  • AI is now more selective about desiring alliances
  • AI will now form alliances to counter a strong shared neighbor


  • Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks.
  • Added Glacier map that unlocks when signing in to my2K for the first time


  • Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
  • Fixed an issue where AI aircraft city UI was displaying in Fog of War
  • Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
  • Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
  • Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
  • Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
  • Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
  • Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
  • Fixed misc crashes as reported by Steam error reporting
  • Additional misc bug fixes