Hello, Hunters!
We're back with a brand new batch of content, complete with new maps and a new character.
Check out all the details below:
All Platforms:
Features
- New Hunter, "Jack"
- New Arena Mode Map Murder Pits
- Improved skill based matchmaking based on ranking
- New medals and badges
- Support for simplified Chinese text
Multiplayer
- General
- Fixed an issue where a party of four will connect to another player but then quickly get disconnected from that player and enter the hosting state when searching with a party
- Fix for when a player loses functionality after accepting an invite from the host who is exiting the lobby
- Fixed an issue where the player fell out of the world when joining a game late
- Fix for players being stuck in a dead lobby indefinitely if a player hot joins into a party of 4 that is in matchmaking
- XBox One
- Improvements to XBox One matchmaking search times by ensuring that sessions with five players are not including in the matchmaking pool
- Fixed an issue where the player would be placed in a non functional lobby when attempting to enter Multiplayer after exiting Multiplayer during the "Enabling Multiplayer Parties" event on the main menu.
- Fixed an issue where one user was pulled from the party and connected to a lone player after the party quit out of a previous game when searching with a party of 4
- PS4
- Two players with strict NATs should now be able to matchmake
General
- Audio/VO
- Fixed an issue where drop ship conversations would play their lines out of order for some players
- Fix for an issue where guns in third person would play the distance version of their sound even when at close range
- Fix for monsters sometimes hearing the hunter’s dropship conversation
- Crashes
- Fix for rare crash relating to monster animations
- PC: Fix for rare crash relating to multithreading on specific hardware set ups
- Fixed a rare crash when a player cancelled their search
- Fixed a crash relating to when Sunny bot used her jetpack booster
- Fixed a rare crash for the client after leaving the match during gameplay and matchmaking back into the same game as Sunny
- Fix for a rare crash for clients who join and in progress match as Slim
- Fix for rare crash for when a 6th player attempts to join a lobby after the role for Observer has been selected by another player
- Fix for players encountering an indefinite black screen or crash after signing out on the custom arena loading screen then attempting to start a solo match
- Improvements to pre-round asset loading and memory usage, which address several graphic corrupts and rare crashes
- Fixed a rare crash when exiting multiplayer
- XBox One: fix for crash when suspending partway through the loading screen after selecting either Hunter or Monster role in Solo modes
- XBox One: Fix to address memory leaks that caused crashes/kicking the player back to the dashboard (which happened frequently in playing multiple matches, particularly in Broken Hill Foundry)
- UI
- Fixed an issue where the perk selection menu and all HUD elements will disappear when the user attempts to evolve to Stage 2 as the Monster if the player first played an Arena mode match and then went into a different mode
- Solo Mode - fix for Markov’s Arc Mines and Assault Rifle text/graphics are mismatched in the Player Progression screen Post Round.
- Items in the main menu newsfeed should now appear faster
- Graphical
- PC: The game no longer minimizes when alt-tabbing while running in Windowed (Fullscreen) mode
- Monsters have their glow back on character selection screen
- Fix for certain in game decals not showing up correctly (like puddles)
- Improvements to some plants’ LOD
- Gameplay
- Disabled hot swapping when round ends
- Potential fix for bodies falling through the ground and out of the world
- XBox One: fixed an issue where the game failed to pause when pressing the Xbox Home button
- Jetpack improvements
- New code ensures consistent dodge distances and maximum dodge speeds.
- Jetpacks can now initiate a slow climb when completely out of fuel.
- Out of fuel slow climbs are more responsive when hitting the side of an obstacle while airborne.
- Fixed a bug that was causing the jetpack to turn off after dodging sometimes which allowed the jetpack dodge velocity to carry on long after it should have
- Mobile Arena
- Fully deploys in 1 second (was 5)
- Evacuation
- XBox One: Fixed an issue where intro and outro videos fail to play for all but one user when progressing through a Multiplayer Evacuation campaign.
- Arena Mode
- Added a round time limit option in the extras menu for Arena mode
- Fix an issue where the title would hitch when transitioning to the post round screen of an Arena match where the battle has finished via a draw.
- Observer Mode
- Fixed an issue where players were unable to view idle player's gamercards when being an observer and opening the Player Options
- Resized, moved and made the mini-map more transparent to make it less obtrusive
- Now displays UI for critical gameplay moments such as
- When the monster is trapped in a mobile arena
- When the monster escapes a mobile arena
- Icons next to hunters when they’re pounced or grappled
- A message indicating when the hunters have spotted the monster for the first time
- Louder SFX for when the monster’s armor is destroyed
- Monster abilities and Pre-Round Perks can now be toggled on/off using LT/RT on controller or "A"/"S" keys on keyboard
- A Minimal HUD UI has been added, can be toggled through the options
- Improved the Survival Odds algorithm to be more accurate. Also now takes other in game factors into account, such as perks and the health of the relay if in Hunt
- Fixed issue where the cursor highlighting the different players will only move down the list, even when the left thumbstick is tapped up
- Fix for the Observer's camera changing to a different character when the Host hotswaps to another Hunter during gameplay globally
- Timer for current round time added, displays every 20 seconds where the survival odds are shown
Maps
- Fixes for exploitable areas that hunters could access and/or drop deployable objects that hunters could not reach.
- Armory
- Aviary
- Broken Hill Foundry
- Broken Hill Mines
- Distillery
- Refueling Tower
- Weather Control
- Wraith Trap
- Adjustments to Distillery to stop the Kraken from becoming stuck in the mountain geo when in combat with the Crowbill Sloth.
Hunters (all)
- Fixes to prevent hunters cancelling tumbles and knockbacks by jumping
- Fixes for hunters playing the get up animation twice when being revived through Caira’s healing grenades
- Bots
- Improvements to hunters bots in Defend mode.
- Markov
- Lightning Gun
- Delay before recharge when fully running out of ammo decreased to 1 second (was 3)
- Beam acquire lock angle increased to 18 degrees (was 15)
- Beam maintain lock angle increased to 28 degrees (was 25)
- Torvald
- Bots
- Fixes to Torvald bot not using his mortar cannon without hotswapping first
- Shrapnel Grenades
- Weak Spot duration increased to 15 seconds (was 10)
- Mortar Cannon
- Increased projectile gravity to 13 (was 10)
- Lennox
- Fixed issue where Plasma Lance combo did not reset when taking damage after hotswaping to Lennox
- Corrected post round performance recap text
- Fix for the icon shown in the event log for the "Lennox landed 4x combo," it was previously showing a red circle instead of the plasma lance
- Fix for Lennox’s autocannon sounding differently between first and third person
- Fix for reverb effect seeming excessive on Lennox's cannon when it is fired in an interior location with echo effects
- Autocannon now displays the correct mastery
- Bots
- Fixed an issue where Thunder Strike leap would stop halfway through prematurely hit the ground during smash
- Thunder Strike
- Recharge time increased to 18 seconds (was 15)
- Autocannon
- Reload time increased to 4 seconds (was 3)
- Val
- Fix for an issue where players would have the gameplay area turn black when searching into a match in progress as Val in the Fusion Plant
- Medgun
- Delay before recharge when fully running out of ammo decreased to 1 second (was 3)
- Slim
- Fix for Slim's heal burst reticle animation staying on screen the player switches while it's up
- Fix for Slim's Spore Cloud Expert mastery being gained for other players who are not using Slim
- Fix for exploit that caused his heal burst cooldown to be much shorter than intended
- Bots
- Updates to how bot hunters revive downed hunters when Slim has his healing drone out. AI hunters now stop pathing to revive an incapped hunter if the incapped has a healing drone. If the AI hunter is already reviving the incapped when the incapped gets a healing drone on them they will continue reviving the incapped because it will get them up sooner than the drone would be able to.
- Slim bot will no longer send out his healing drone when everyone has full health and the drone isn’t useful
- Spore Cloud Launcher
- Spore duration reduced to 5 seconds (was 10)
- Griffin
- Bots
- Bot Griffin will now use his harpoon gun in Arena mode
- Harpoon Gun
- Reload time increased to 3.5 seconds (was 2.75)
- Maggie
- Harpoon Traps
- Reload time increased to 3.25 seconds (was 2.5)
- Crow
- Bots
- Improvements to Crow’s stasis gun uses so he will use it in more situations
- Hank
- Bots
- Hank will no longer use his Orbital Barrage unless he can see his target
- Shield Projector
- Delay before recharge when not running fully out of ammo increased to 1.5 seconds (was 1)
- Delay before recharge when fully running out of ammo decreased to 1.5 seconds (was 2)
- Damage absorbed per ammo reduced to 6.75 (was 8)
- Bucket
- Guided Missile Launcher
- Clip size increased to 5 missiles (was 4)
- Fire rate increased to 80 rounds per minute (was 60)
- Missile turn speed increased to 8 (was 5)
- Missile speed increased to 35 meters per second (was 30)
- Reload duration reduced to 2.8 seconds (was 4.18)
- Sentry Guns
- Toss distance increased to 10 meters (was 8)
- Engage range increased to 25 meters (was 20)
- Disengage range increased to 30 meters (was 25)
- Horizontal bullet spread decreased to 15 (was 20)
- Vertical bullet spread decreased to 16 (was 20)
- Bullet damage reduced to 18 (was 20)
- UAV
- UAV launch time reduced to 1 second (was 1.5)
- UAV is easier to control
- Cabot
- Damage Amplifier
- Capacity reduced to amp 700 damage (was 1000)
- Delay before recharge when not running fully out of ammo increased to 1.5 seconds (was 1)
- Delay before recharge when fully running out of ammo decreased to 1.5 seconds (was 3)
- Sunny
- Bots
- Sunny bot will no longer shoot other Hunters with Grenade Launcher after engaging the Wraith's Decoy in combat
- Improvements to Sunny bot’s prioritization using her jetpack booster during Arena mode to make it more useful
- Adjustments to Sunny bot’s use jet back booster so that she will not target invisible hunters
- Fix for Sunny bot using her jetpack too frequently and rarely attacking the monster
- ● Jetpack Booster
- Range increased to 45 meters (was 40)
- ● Shield Drone
- Range increased to 45 meters (was 40)
- ● Mininuke Grenade Launcher
- Projectile speed increased to 80 meters per second (was 40)
- Removed explosion delay (was 0.1 seconds)
- Reduced damage to 190 (was 200)
- Reduced fire offset angle to 1 degree (was 3)
Monsters (all)
- General
- Fixed a bug where monsters could move very quickly after melee combat
- Carrion Birds adjustments
- The first 2 meals are always free (was 1)
- After spawning birds, there is a 20 second cooldown before spawn chance starts to increase (was 2)
- Spawn chance will hit 100% in 7 meals (was 8)
- Damage pass
- Damage values have been adjusted across all Abilities. Level 1’s are more powerful and level 3’s have been reduced in power.
- Variable armor pass
- Armor values now vary per Monster stage.
- Stage 1 Armor values typically reduced by 1000.
- Stage 2 Armor values typically remain the same.
- Stage 3 Armor values typically increased by 1000.
- Unified Melee Damage Pass
- All monsters get previous Stage 2 melee damage values for all Stages.
- Bots
- Improvements to monster bots behavior in Defend mode.
- Fix for rare pathing issue where monsters and minions would stand in place
- Minions
- Bots
- Improvements to minion bots interactions with wildlife
- Goliath
- Fixed issue where Goliath is able to jump farther than normal and will sometimes hang in the air for a long time
- Fixed an issue where Stage 2 Goliath appeared in the full damage state when undamaged when the Carnivore skin was equipped
- Fix an issue where Goliath's leap smash would get stuck in terrain causing it to not deal any damage
- Traversal Stamina recharge outside of combat takes three seconds longer
- Traversal Stamina recharge time in combat takes two seconds longer
- Kraken
- Fix for Kraken being able to traverse greater distances by colliding into geometry when attempting to jump while falling
- Fix for Kraken sometimes using two traversal energy when using a single traversal
- Reduced the angle at which Kraken could break harpoons in the air from 120 degree to 90 degrees
- Traversal Stamina recharge time outside of combat now recharges while in the air
- Traversal Stamina recharge time in combat takes two seconds longer
- Kraken gravity outside of combat reduced to 2 seconds (was 4)
- Wraith
- Fix for abduct dealing two instances of damage at certain angles
- Fix an issue where Wraith could use a traversal while targeting a hunter and have it double the teleport distance
- Behemoth
- Fix for Lvl1 and Lvl 2 Lava bomb fire pools dealing Lvl 3 damage
- Fix for Behemoth using Rockwall to push himself out of a Mobile Arena during gameplay
- Fix for players sometimes influencing the direction of a Rocky Tongue grab with their own velocity
- Roll adjustments
- Increased damage caused by the Roll to 190 (was 25, 50, 75)
- Increased knockdown magnitude to 18 (was 12)
Wildlife
- Fixed rare issue where Megamouth would remain in idle state after being shot
- Fix for wildlife failing to spawn correctly, creating a situation in which there is not enough food for the monster to fully armor up or reach stage 3
- Perks
- Increased Capacity adjustments (Hunter)
- Two Star reduced to 32% (was 35%)
- Three Star reduced to 40% (was 50%)
- Stamina Perk (Monster)
- One star decreased to 10% (was 20)
- Two star decreased to 20% (was 30)
- Three star decreased to 30% (was 40)
- Buffs
- Armadon Bull
- (M&H) Damage Reduction bonus decreased to 15% (was 25)
- Basking Cephaladon
- (M) Feed Speed bonus reduced to 80% (was 100)
- Canyon Strider
- (M&H) Movement Speed bonus reduced to 30% (was 35)
- Crowbill Sloth
- (M&H) Damage Increase bonus reduced to 15% (was 25)
- Mammoth Bird
- (M) Cooldown bonus decreased to 30% (was 35)
- (H) Reload and Equip bonus decreased to 40% (was 50)
- Marsh Strider
- (M&H) Movement Speed bonus reduced to 30% (was 35)
- Megamouth
- (H) Class Special recharge bonus reduced to 30% (was 35)
- Nomad
- (M) Traversal Recharge bonus reduced to 40% (was 50)
- (H) Jetpack Recharge bonus reduced to 100% (was 150)
- Obsidian Grub
- (H) Capacity Increase boost reduced to 60% (was 75)
- Steamadon
- (M&H) Slow duration reduced to 3 seconds (was 4)
- Venomhound
- (M&H) Poison damage per second reduced to 20 (was 30)
Security
- mprovements to anti-cheating measures
Console Only updates (now matches previous PC hotfix/micropatches)
- Hunters (all)
- Resurrecting a hunter is no longer interrupted by healing (such as Caira’s healing grenades or the health regen perk)
- Abe
- Tracking dart duration is now 38 seconds (was 45)
- Parnell
- Super Soldier - Fixed compounding damage multipliers affecting life loss
- Monsters (all)
- General
- Monster stage up delay time now 9 seconds (was 11)
- Wraith
- Increased Max Armor to 3000 at stage 1(was 2500)
- Health Increased
- Stage 1 Health now 6500 (was 6000)
- Stage 2 Health now 10,000 (was 9500)
- Stage 3 Health to 13,500 (was 13,000)
- Out of combat traversal recharge time now 23 seconds (was 27)
- Behemoth
- Reduced minimum energy to start to 20% (was 30)
- Reduced harpoon drag power on the roll to 20% (was 25)
- Perks
- Fixed Quick Reload perks to work correctly with Mobile Aren