XCOM: Chimera Squad Patch Notes - May 20th, 2020

BY Vinnie Ricci

PUBLISHED:

UPDATED:

Hello everyone!

Today's patch for XCOM: Chimera Squad includes various performance and bug fixes for the following issues:

Performance

  • Improved stability/performance while loading.
  • Improved stability in Tactical.

Tactical

  • Fixed a bug that could cause units to sometimes float above the ground.
  • Fixed a bug allowing conflicting modifiers on breach points.
  • Fixed a bug causing breach items to display incorrect usage text.
  • Fixed a bug allowing Psi-Zombies to attack from too far away.
  • Fixed a bug causing Shrapnel Grenade targeting to display incorrectly.
  • Fixed a bug causing an inaccurate Encounter count in multi-map missions.
  • Fixed a bug allowing a Sectopod to spawn too early in the Gray Phoenix Takedown.
  • Fixed a bug that could allow Patchwork to take infinite actions.
  • Fixed a bug preventing hit/miss VO from playing.
  • Fixed a bug that could prevent Cherub from moving.
  • Rebalanced the Sacred Coil Takedown and fixed a Gatekeeper bug during the Takedown.

Strategy

  • Fixed a bug that could cause equipment to disappear from the Armory.
  • Fixed a bug preventing Scavenger Market NPCs from showing up.
  • Rebalanced Mach Weave.

Miscellaneous

  • Fixed a bug causing the end-of-game stats to disappear on lower resolutions.
  • Fixed a bug causing game audio to end before game credits.
  • Updated the audio listings in the game credits.

Launcher Update 

  • We have released a new update for the 2K Launcher today. The update should download automatically; if you are having trouble, restart your Steam client and it should download automatically.