[NBA 2K23] NEW AND RETIRED BADGES

BY Little Sister

PUBLISHED:

UPDATED:

NBA 2K23 is ready to introduce some new badges and let some other badges slide into retirement.

The badge system will be separated into tiers based on your individual MyPlayer height and position.

  • For example, the tier 1 badges available for a 6'0 PG, a 6'7 C, and a 7'3 C will all be different.

The most favorable or powerful badges will be in tier 3 while the least valued or most difficult to utilize badges will be available in tier 1.

Badge cost will be based on the tier of the badge.

  • All tier 1 badges will cost 1 point for bronze and up to 4 points for Hall of Fame.
  • Tier 2 badges will start at 3 for bronze and increase up to 6 points for the Hall of Fame badge.
  • Tier 3 badges will cost 5 badge points for bronze and will increase up to 8 badge points for Hall of Fame.

And we have a list of all the new or changed badges, as well as everything that has been retired or moved:

Finishing

Aerial Wizard – Ability to successfully complete alley–oops and putbacks.

Bully – Like Giannis and LeBron, able to finish strong by bulldozing through traffic.

Masher – Improves your ability to finish well around the rim, especially over smaller defenders.

Slithery – Makes it easier to gather through traffic, avoiding collisions and strips.

Retired Badge: Hook Specialist

 

Shooting

Agent 3 – Ability to hit difficult 3PT shots off the dribble.

Amped – Reduces the shooting attribute penalties when fatigued and when moving excessively prior to shooting.

Claymore – Increases a spot up shooter’s ability to knock down catch and shoot jumpers the longer they remain stationary prior to shooting.

Comeback Kid – Improved ability to shoot perimeter jumpers when trailing in a game.

Guard Up – Increases the ability to make jump shots when defenders fail to properly contest.

Hand Down Man Down – Makes an outside shooter even deadlier if opponent fails to get a hand in the face.

Limitless Range - An old favorite returns, making shooters more effective with any shot attempt from deep 3PT range

Middy Magician – Boosts the effectiveness of pullups, spin shots, and fadeaways from the mid-range area.

Space Creator – Formerly a Playmaking badge, it now boosts the ability to hit stepback jumpers and hop shots, and also will cause defenders to stumble more often.

Retired Badges: Chef, Hot Zone Hunter, Lucky #7, Mismatch Expert (moved to playmaking), Set Shooter, Sniper, and Limitless Spot-Up 

 

Playmaking

Clamp Breaker – Helps ball handlers win more 1-on-1 body bump confrontations (the counter to Clamps).

Killer Combos – Improves a dribbler’s effectiveness with size-up dribble moves (basically a combination of last year’s Quick Chain and Tight Handles badges).

Mismatch Expert – Formerly a shooting badge, this badge now helps smaller guards break down taller defenders when mismatched 1-on-1.

Vice Grip – Improves ball security immediately after securing a rebound, catch, or picking up the ball. Great badge for bigs!

Retired Badges: Bullet Passer, Downhill, Glue Hands, Stop & Go, and Space Creator (moved to shooting)

 

Defense/Rebounding

Anchor – A crucial badge for last line of defense bigs, improves ability to block and contest shots in the paint.

Boxout Beast – Helps rebounders win boxout battles on both offensive and defensive rebounding situations.

Challenger – Improves the effectiveness of perimeter shot contests.

Glove – Named after legendary defender Gary Payton, helps you strip players as they gather for shots and poke the ball free from ball handlers.

Work Horse – The Pat Bev badge that boosts your ability to hustle down 50/50 balls and play hard-nosed defense without getting tired.

Retired Badge: Defensive Leader